Oldsky dungeons over the network and solo. Review of Nevergrind Online
The minimum. There are small descriptions of missions in Danzha.
The gameplay is a combination of the old-school Dungeon Crawler and Mmorpg.
In the beginning we select the game mode. Which is very good – you can overcome both offline and in mmorpg. True, you cannot move the hero from one regime to another.
When we decided how we will play, we create a hero. Here the choice is both in the best old -school RPG. 12 races, 14 classes. There are also 10 free stat points for distribution. To choose from what. Although the descriptions are not very conveniently made (you need to read separately about the race, separately about the class) – you can understand.
What pleased – the number of available cells for creating characters is 14, which means you can create heroes of all classes if desired. Races also affect the parameters of the hero, but not so much.
When we decided on the character, we get to the city. There are several useful buildings:
– Bank. Here we add the extracted habar. Moreover, interestingly, the bank is common for the account. T.e. you can easily exchange items with twigs.
– Academy. Here the hero studies new skills or pumps old.
– A variety of merchants (pharmacist, blacksmith and just a merchant) with a slightly different assortment corresponding to the occupation. From the interesting here, one can note the scrolls of identification at the pharmacist. But suddenly you can stumble upon something suitable.
– The creator of the guild. Here you can put together your clan.
– Tavern. Here we get tasks in the dungeons and, accordingly, go there through the portal. Dange are ordinary and heroic complexity. It is here that information is presented about the approximate requirement for the level of adventurers and awards.
When we get into Dange, the task is very simple – to roam its corridors in search of the purpose of the assignment. As a rule, this is the murder of the boss.
The dungeons are generated each time again, so it nonukcasinosites.co.uk/review/betfoxx-casino/ will not work to learn the card.
Enemies of the corresponding level await the corridors and rooms. Although suddenly mini-bosses and altars with buffs and chests with treasures can meet.
If you stumble on the monster, the battle begins. It is dynamic, t.e. It is necessary to put on your skills as soon as possible, and the enemy immediately searches for his.
At the same time, we are available to us: for applying equipment for auto -appetizers (onions or weapons of close combat), bottles with potions and of course – the panel of active skills.
I liked that the skills of magicians are realized as a cast (it takes time to pronounce + the spell can be shot down), and the fighters look like lightning attacks.
Part of the skills work like buff, it is advisable to squeeze them before the battle.
In MMORPG mode, you can join a group with other heroes and go to more dangerous dungeons together. The battle is fundamentally the same as with a single game, everyone is responsible for the actions of their hero, while you can focus together some goals, maintain each other with spells and skills (the agrite tank, the cleric treats, and t.D.)
You can exchange items with other players and trade. There is a global chat.
The hero has three types of resources: health, mana, spirit. Everything is clear with health. Mana is needed to use part of active skills, and all classes (which in my opinion is illogical), we use particularly strong skills for the spirit.
Lut, gold and experience are pouring from monsters. Upon receipt of a new level (now the most achievable level – 50, threaten to raise to 99) the hero automatically receives an increase in health, mana, spirit and the ability to study new skills.
Hero parameters can be evaluated in the character window. It shows dressed equipment and general parameters with detailed descriptions.
Consider the pros and cons of the game, summarize the results.
+ Simple but acceptable graphics.
+ Good musical and sound accompaniment.
+ Great role -playing system with races and classes. Good pumping system of heroes.
+ There are many types of loot.
+ Many types of enemies, there are bosses.
+ There is a single playing mode and mmorpg.
+ There is Russian localization of the text.
What can be both a plus and a minus:
+- While the game is spinning around the pve. PVP is not provided. I personally do not need it, but someone would probably be interesting.
– There are gaps in the balance sheet. For example, a warrior for his skills uses Manu. And he doesn’t have so much her. It would be logical to introduce some endurance fighters, and not Manu, which they do not really need, unlike magicians.
– Some important information is not available inside the game. For example, horns cannot take two -handed weapons. But from the game it is not clear from nowhere. But infa is on the Wikipedia of the game, but it should be in the game.
Extremely interesting and ambitious project. Can be played out both in a solitary game and in mmorpg. A large amount of content, although everything is designed very simple. There are problems in the balance sheet. The game is actively finished.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.