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Survival with ingenuity. Review The Faraway Land

Game about the study of the world and a rather charming survival. Early access.

The game is declared for the Windows platform.

There is something similar to what is happening in Valheim. Here we are immediately announced that we are called up to this world for a particular purpose, namely, to get five types of resources to offer special totems. Forward, hero!

In fact, we will have problems and more important.

The gameplay is a survival with a parallel study of the world.

The created hero is not remarkable. We can only configure the appearance.

We land in the sanctuary of the local deity, our employer. Here we get acquainted with the upcoming trials (bring five wise resources).

Survival in the project is realized peculiarly and even, I would say – prayer.

According to the unkind tradition, the character every minute needs two at all to reinforce food and water, as if players go to the game.

At the same time, the locations are arranged so that, for example, there may be a drop dead large section of the area on which there is nothing edible. You can drink from the river, but there is a lottery – with some probability, the stomach will twist and then the hero will not be able to eat or drink a big period of time at all, which will lead to an even greater deterioration in the situation. Part of the food also causes abdominal pain, everything will not work out without analysis.

Everything is done here so that the player makes a bunch of completely irrational movements and body movements. For example, I got to the apple garden – oh, there is food. But in a radius of a couple of kilometers there will be no stone, but now you need a stone – here is “great”. Dug stones for too long? By “happy” coincidence around the circumstances around a piece of food. There are several such chains here.

In fact, the game was made with tricks, which are helped by the sides and their specific device to figure out. Secondary tasks from NPC at first simply enraged. I realized over time how to act here, about this below.

I’ll try to save your time if you decide to play without extra spoilers (otherwise it will be not interesting) I will give a few tips.

1) We must maximize the study of the world and understand – which resources where are they located. Without a clear understanding, it will be difficult. This will also help to identify NPC quests, communication with which is critically important for the most primitive survival.

2) priority – find (run) https://sportsbettingmedia.co.uk/latest-news/mobile-casino-free-bonuses-uk as many points with sides and quests as possible and perform them as soon as possible. Because this is how we get recipes, without which it quickly becomes very acidic.

The positive news is that after all, the system is arranged so that when you figure it out, you go out to a certain self -sufficiency and you can already play more thoughtfully, and not rush with cries: “I ate the last apple, I die”.

There are quite a few types of resources and good (taking into account the fact that the recipes are open) craft.

You can conduct production with bare hands (slowly) or using tools. There are weapons, clothes, production structures. Presumably (I have not found a fishing rod so far, but I have already dug up the worms) there is fishing.

The hero can, among other things, grow the local flora, which is divided into wild and cultivated, which means different approaches to gardening.

There is a warhead, but, for obvious reasons, I studied it not very well. So far, I managed to fight with foxes and spiders. Opponents of a good level, with bare hands cannot be defeated. The living creatures itself is not enough. Most likely, the point is that the training of some epic battles simply does not provide. The battle occurs using movements and jamming of opponents.

There are several types of weapons and armor. Objects over time become unusable.

The game announced the imminent entry of enemies more serious in the game menu.

The game has maunks (expensive + need to feed). I immediately recalled the small studio of the world’s largest corporation, which “did not master” them into its game “.

Features of early access

At the moment, only a “small training island” has been implemented. In reality, it is quite large, to explore here there is something.

The developers have ambitious plans – the addition of large islands in addition to this, the expansion of craft and the number of types of resources, the introduction of additional opponents and a large plot. Given how cunningly already available – you begin to believe them.

The planned time in early access is a year and a half.

Consider the pros and cons of the game, summarize the results.

+ Simple but pleasant graphics.

+ Good musical and sound accompaniment.

+ There are many types of resources.

+ Good craft (with reservations).

+ There is a variety of gardening and, presumably, fishing.

+ It seems like there is a coop. I did not check. More precisely, I checked – no one cannot connect to anyone, and there are no players. But he is declared.

+ Ambitious developers with a good common idea. Let it sound a little naively, but for me it is a plus.

+ Good Russian localization of the text.

What can be both a plus and a minus:

+- The decision to intentionally smash resources on the location and make wisely receiving recipes for craft seems controversial. There is a big plus here, after all the ordeals, more or less added, everything does not look in a sad light. But before that, you still have to survive. And the player, having shook about 20 minutes, may decide to finish the overwhelming, since nothing can be scattered and the character is about to die.

– If you manage to overcome the beginning, then the main minus is a small amount of content today.

The project looks and is played interesting in the part that is ready (if there is enough patience to master the empty wise beginning). Now it all depends on the developers, they will continue in the same spirit – to be a good game. The content is still not enough to draw unequivocal conclusions, but the game is worthy of tracking.

Menu and plans (right) huge.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

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