Need for Speed Carbon: Review
Carbon is such a park in the United States of America, which is very respected by street racers of all stripes. Electronic Arts – This is a mega-corporation, in which the most prominent master of the master of sucking money from the public in the game industry. From the merger of these two, the greatest creation of the Glamor-I-illegal Racing genre was to be born, and the speculation was concocted in the break between dinner and the subsequent shut, designed to cut users wallets, luring them prettyly sent candy, chewed four times.
Our guest today – Need for Speed: Carbon – It is a good simulator, a mediocre game, a frankly disastrous continuation of the series and completely shameless extortion. Uff. Okay, let’s still take away a heavy duck with slopes (there is still!) and in order I will tell you about the reasons for such discontent.
Let’s remember the old
Up to the exit Need for Speed: Underground, which is rightly considered many and many of the most delicious first pancake on street-and-bearing topics, games of the series Need for Speed attracted exclusively with their frantic drive. The races turned out to be so dynamic, fascinating and interesting that it was simply impossible to break away from them. The scream of brakes, a crunch of keyboards slowly falling on to spare parts, is the roar of the engine, erased on the asphalt of the tire and lion’s bawks on home, who dared to slap the door at the very moment when he entered a steep turn, hoping to make this very damn thing at the same time "Porsche". All this merged together in the inflamed brain, which waved a march of ten hours, in a completely unforgettable picture of impressions. Need for Speed He became a symbol of car races.
Creating Underground The developers managed the impossible: they retained everything that people liked the attractive features of past games so much, generously diluting them with a tablespoon of street-playing romance, street glamor and, of course, with a fraction of illegal immigrant, which was especially poured over by the nightingales that spent this without five minutes a masterpiece of the Lord. Underground shook the gaming industry in any way as he did in his genre Half-Life 2. The second part fixed success. Most Wanted became a creative rethinking of two "Submaries" and finally allowed the Schumachers to drive on a sparkling nickel and neon "Skylane" In a city, flooded with bright sunlight, screaming along the way from the police resting in the sanatorium during the actions of Undergrounds. From Carbon‘And everyone was waiting for something radically new: for three damn ones, similar games are old, the old worked out scheme blessed and threatened to give a malfunction. Three times ah, but in Black Box they did not understand this and rolled out to the auto track Most Wanted With a black sky painted black, rudimentary tactical-role component and unicellular plot.
The crisis of the thought process
Having wiped out the main character of the racing saga, the developers already do not seem to know what to do with the knight of the steering wheel with the knight. In the end, they decided to release him in his free swimming with one vague global goal on the horizon – to crush the whole city under the wheels of their car, in which street -players have long been hosted. By golly, it would be more logical to act approximately like Underground Vol.1 – just throwing the rider to the streets, where he has to go through a series of competitions, and catch his place under the sun and a weighty piece of bread with butter. I’m not talking about a real drama playing before our eyes in Most Wanted.
Several gangs potentially competing with us control each area. The boss is headed by the gang – the most burglary, impudent, cool and unprincipled racer in his party. He steers the territory belonging to the group and is responsible for all sorts of riots, on it. In order to encroach on the shmatok of the city’s maps, you should first thoroughly hang your ears to the flights in different competitions, and then, becoming the main splinter in the ass of the local boss, it is elegant to get around it and it. Very sorry, but the local leaders are not compared with the colorful physiognomies of the previous game. One Torah Sato or the Reazer stand a whole herd of the local princes with all their horsepower and cars covered with the most spoilers.
In general, frankly, battles with bosses, this is nothing more than a slightly detailed Blacklist-Mhallenge. There is also a set "exploits", which you need to fulfill to get the right to chase with the leader of the gang. There is also a kind of biography. And even the prizes that are outstanding for the bastard rolled into wet asphalt are also licked from Most Wanted. By the way, you can select the car from the loser in the same simple way, and the whole gang will be silently observe, as the chef loses its horse. No, we, of course, understand that the boy honor is holy, and once it blew – we need to pay, but still looks far -fetched and clumsy.
So we won the territory. You think this gives something in the world of games, except for the opening of new technologies, tracks, cars and servings of grandmas? Nothing but headache. Exactly as in some GTA: San Andreas, All sorts of heads on buckets with nails periodically encroach on the conquered land. It is not at all difficult to defeat the insolents, the money is not a good drip, but sometimes the need to fight off the suckers instead of moving on to the ending of the epic, annoying.
Vasily Ivanovich, white!
Apparently understanding what a secondary plot they got, the authors added some elements of tactics and even role -playing game. From now on, you can choose one of the types of cars: this one determines which models will open during the passage, and largely forms the impression of the game. Tuners are just tuned versions of ordinary cars, they develop good speed, they have good maneuverability, and riding them, in fact, does not differ from what we could see in Underground 1/2. Exotics – conceptual models and aggressive sports kars. They can be cut off to crazy speeds, they are controlled poorly, once, and each turn turns into a uniform dance with tambourines. And finally, Muscle Cars – good old "Mustangs" and other Kolymagi, the bestial power of the engines of which can make the car almost into the air. "Muscles" – Testing for strong spirit, they strive to jump off the road and kiss the wall, but those who can tame them, they will deliver a lot of pleasant minutes: they have an acceleration of formula. At the same time, such a division is an additional way to make players go through the game three times.
From now on, you can go through the races not only alone, but also in the company with companions in the gang. uh, I wanted to say, by craft. Partners behave on the highway not very smartly, but, mindful that both their own and enemies are controlled by silicon idiot, sometimes there may be a chance that it would seem, a hopelessly lost race will win. And the racers from the team also appeared the concept of specialization. Those who drive the car harder are acting in the role "All went to figs from the road, I will demolish!". Fast and nimble sports kars usually "Intelligence" The roads and other minor pleasures indicate the road, and until the player gets used to the map, such an excursion can be very useful. Finally, there are station wagons, whose main task is to shove all rivals and break through to the finish line.
Applying driving skills will have to be in completely ordinary and familiar competitions to the brain. Ring races, sprints, checkpoints, drifts lilacs. The only interesting innovation is the races of one on one along the canyon serpentines. First, we catch up with the enemy, holding on to his tail for the long time, we get glasses for this. Then the roles change, and this time we are catching up with an enemy racer, and earlier glasses earned earlier begin to spend money with terrible force. If some amount of them remains to the finish line, they won. Played cheerfully, with a twinkle, but sometimes fit into narrow turns on serpentines incredibly difficult. In addition, the paths in canyons are limited only by fragile fences, having broken down, you can feel like a bird for a couple of seconds.
Canyons are perhaps the only place in the new game, worked out with the soul. The city is not impressive at all, being some kind of wild mixed from the same crossings, signs, signs, fences shrouded in all shades of lilac, flagship color in the palette Carbon. By the middle of the game, you can catch yourself thinking that you do not remember the tracks at all, because there is nothing to remember in this catavasia.
Returned to the new hypostasis and autotument, very very cut in Most Wanted. From now on, using a function "Autoskulptor" And consulting with their own taste, it is necessary to make the form of bumper, spoilers and other body kit should be fashioned himself. I must say, in the last game, an interest in what was happening on the screen heated a good plot, so the time was somehow not spent on visual pumping of cars. Dumb cloning of gameplay Most Wanted V Carbon Obviously did not benefit the latter, and plasticine spare parts were surprising to the place: the time spent in modeling can be comparable to the races.
Final comments
Graphics. And what, in fact, to say about it, except that a thick puddle of a bluer splashes on the monitor, lubricating the jambs in the work of the graphic motor, and that the bluer was unable to hide, the purple fog is hiding. Some kind of unsteady Most Wanted In discosal tones – this is the exact definition.
Sound. The excellent roar of engines and the squeal of the tires on the corner of the turn is unsuccessfully selected by the soundtrack. Torture me, but I will not reproduce any of these melodies as a keepsake. Eh, there were tracks in our time. What they only cost "I am Rock" or "The only".
Where are you going, Susanin?
All this racing bacchanalia in theory should delight children’s screeching, and it would certainly please, if not heavy, powerful but powerful. Carbon – This is not even close to the development of the series. Remember how we have replaced Heroes of Might & Magic 5 for the fact that it became only a product of the merger of the third and fourth part with small cosmetic changes? So, Homm 5, in comparison with the new Neeed for Speed, is just scoring of gold and is a real leap. NFS #10 sailed the developments of past successful toys, but its independent practical value is limited to entertaining tuning and dubious command and tactical elements.
Carbon leaves a clear aftertaste of secondaryness and no less explicit confidence that if Black Box does not change his mind and decides to set up money in the same way that four times in a row, the next Need for Speed will be smeared on asphalt without any discounts on a noble origin, a time -tested gameplay and one and a half innovations.
In the meantime, we give a chance, putting an assessment, at least, for a large score that this game deserves.